Overrides: XnRegion class
To avoid overly burdensome canonicalization rules, my hash is calculated from the hash of my projections
Overrides: XnRegion
Overridden by: GenericCrossRegion
Overrides: XnRegion
Overridden by: GenericCrossRegion
Overrides: XnRegion
Overridden by: GenericCrossRegion
Essential. Divide this Region up into a disjoint sequence of boxes. A box is a region which is the cross of its projections.
Overridden by: GenericCrossRegion
Overrides: XnRegion
Overridden by: GenericCrossRegion
Overrides: XnRegion
Overridden by: GenericCrossRegion
Overrides: XnRegion
Overridden by: GenericCrossRegion
Overrides: XnRegion
Overridden by: GenericCrossRegion
Overrides: XnRegion
Overridden by: GenericCrossRegion
Overrides: XnRegion
Overridden by: GenericCrossRegion
Whether this Region is a box, ie. is equal to the cross of its projections.
Overridden by: GenericCrossRegion
Overrides: XnRegion
Overridden by: GenericCrossRegion
Overrides: XnRegion
Overridden by: GenericCrossRegion
Overrides: XnRegion
Overridden by: GenericCrossRegion
Overrides: XnRegion
Overridden by: GenericCrossRegion
Overrides: XnRegion
Overridden by: GenericCrossRegion
The answer is the projection of this region into the specified dimension of the cross space
Overridden by: GenericCrossRegion
Essential. The answer is the projection of this region into each dimension of the cross space. Note that two regions which are different can have the same projections.
Overridden by: GenericCrossRegion
Overrides: XnRegion
Overridden by: GenericCrossRegion
Overrides: XnRegion
Overrides: XnRegion
Overridden by: GenericCrossRegion